Gadgeteer - DLC release

At Metanaut, I played a key role in developing content for the acclaimed VR title "Gadgeteer." I led the creation and production of 23 unique assets and designed a new environment, ensuring each element was optimized for performance. My role extended to managing external contract work, troubleshooting platform-related issues, and refining code through profiling and evaluation, contributing to a seamless user experience.

Role: Technical Artist

Tools: Unity 3D, Oculus, Blender, Maya

You can checkout the title here: Gadgeteer | Build Your Dream Machine

Wonder Atlas: Moments

At Metanaut, I spearheaded the development of "Wonder Atlas: Moments," a standalone VR experience for the HTC Flow headset. This project presented unique challenges due to the platform's low-power hardware, requiring meticulous optimization.

To ensure publication, I successfully navigated a stringent set of performance requirements, demonstrating my ability to deliver a high-quality VR experience within tight technical constraints.

Roles: Software Engineer + Technical Artist

Tools: Unity, HTC Flow, Blender, Maya, Unity Shader Graph, VRTK SDK

You can check out the app here: Wonder Atlas: Moments

You can check out one of the prototypes here: WONDER - Hungry One | SideQuest

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(2022) Guest Lecturer - Simon Fraser University

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(2021) Software Engineer, Technical Artist, Producer - Pathway Studios